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Thank You, Axl Rotten (And R.I.P.)

Thursday, September 5, 2013

CARD UPDATE: WORLD SERIES OF FIGHTING 6

BankUnited Center
Coral Gables, Florida
Saturday, October 26, 2013
Live on NBC Sports Network @ 9 PM ET
Lineup subject to change


Non-Televised (Live on WSOF.com @ 6 PM ET)

Televised
* Josh Burkman vs. Steve Carl - Welterweight title
* Carson Beebe vs. Marlon Moraes - bantamweights
* Justin Gaethje vs. Dan Lauzon - lightweights

Wednesday, September 4, 2013

DAVID BAILEY NAMED GENERAL MANAGER OF WWE® PERFORMANCE CENTER

STAMFORD, Conn., Sep 04, 2013 -- WWE (NYSE:WWE) today announced the appointment of David Bailey as General Manager of the WWE Performance Center in Orlando, FL. Bailey, who previously served as General Manager of Ringling Bros. and Barnum & Bailey Blue Unit at Feld Entertainment, will report directly to WWE’s Senior Vice President of Talent Relations and Development, Jane Geddes.

As General Manager of the Performance Center, Bailey will oversee the day-to-day operations of the 26,000 square-foot, state-of-the-art facility, and will work with WWE senior executives to manage the development of the NXT Superstars training at the Center. In addition, Bailey will work with WWE executives to enhance WWE’s relationship with Full Sail University as well as other key partners in the Central Florida region.

While at Feld, Bailey managed more than 350 people including staff, crew and performers, and acted as a conduit between the unit, talent directors, production management and executive management. In addition, Bailey was responsible for overseeing all the operational aspects of the show as well as animal welfare, budgets, and unit movement from city to city.

Prior to Feld, Bailey held management positions at Kohler Company and Siemens VDO. He earned a Bachelor’s Degree in Management of Technology from Athens State University and will reside in the Orlando area.

With 26,000 square-feet, seven training rings, a world-class strength and conditioning program and cutting-edge edit and production facilities, the Performance Center gives WWE the ability to train more potential performers than ever before through a comprehensive program including in-ring training, physical preparedness and character development. The center is the training ground for talent that includes former professional and collegiate athletes, Olympians and entertainers, and offers a best-in-class sports medicine program creating a central location for all WWE talent to receive the best care both in and out of the ring.

About WWE

WWE, a publicly traded company (NYSE:WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore, Istanbul and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to maintaining and renewing key agreements, including television and pay-per-view programming distribution agreements; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company's brands, media and merchandise within those markets; our exposure to bad debt risk; uncertainties relating to regulatory and litigation matters; risks resulting from the highly competitive nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; risks associated with producing and travelling to and from our large live events, both domestically and internationally; the risk of accidents or injuries during our physically demanding events; risks relating to our film business; risks relating to increasing content production for distribution on various platforms, including the potential creation of a WWE Network; risks relating to our computer systems and online operations; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant.

SOURCE: WWE

FEMALE FIGHTERS JOIN EA SPORTS UFC ROSTER; MARK FIRST EVER APPEARANCE IN A UFC VIDEO GAME

The Ultimate Fighter Coaches Ronda Rousey and Miesha Tate First Female Fighters Revealed

REDWOOD CITY, Calif.-- September 04, 2013 --Electronic Arts Inc. (NASDAQ: EA) today announced that EA SPORTS™ UFC will feature playable female fighters for the first time ever in a UFC videogame. This groundbreaking moment is headlined by UFC Women’s Bantamweight champion Ronda Rousey and top bantamweight contender Miesha Tate, the historic inaugural female coaches on the upcoming season of The Ultimate Fighter.

Starting next Spring, players will “Feel the Fight” in the Octagon™ and experience the crippling power of Rousey’s signature armbar, the ferocious intensity of Tate’s grappling, and many other fighting styles from an esteemed roster of female fighters in EA SPORTS UFC.

“This is a great moment for videogames and for Mixed Martial Arts,” said Dean Richards, General Manager, EA SPORTS UFC. “In our commitment to delivering the most realistic fighting experience ever achieved, we wanted to represent the full spectrum of talent and diversity of all the fighters in the sport, including women who have become an undeniable force to be reckoned with.”

“Since we added the Women’s Bantamweight division earlier this year, the women have impressed everyone,” said Dana White, UFC President. “The fights are always exciting, Ronda Rousey is as talented as any champion in the UFC and her rivalry with Miesha Tate is one of the most intense in UFC history. The female division has become a huge part of the UFC and fans will now be able to experience fighting with them in the game.”

Watch Ronda Rousey talk to EA SPORTS about her upcoming bout with Miesha Tate

Powered by EA SPORTS IGNITE technology, EA SPORTS UFC brings the action, emotion and intensity inside the Octagon to life in ways that were never before possible. The next-generation of True Player Motion not only showcases the diverse, powerful and fluid attacks of elite mixed martial artists through Precision Movement, Dynamic Striking and Strategic Submission Battles, but also brings the combatants to life with Full Body Deformation and Real-Time Exertion. The simulation of Human Intelligence takes leaps forward with the strategic and adaptive MMAi system and is expressed through the most realistic characters ever created in a sports game.

EA SPORTS UFC is in development at EA Canada in Vancouver and will be available for the Xbox One® and the PlayStation® 4. The game has not yet been rated the ESRB and PEGI; visit www.esrb.org and www.pegi.info for more information. Become a fan of EA SPORTS UFC on Facebook at http://www.facebook.com/easportsufc and follow us on Twitter via http://www.twitter.com/easportsufc.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, Tiger Woods PGA TOUR® golf, SSX™ and EA SPORTS UFC®. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.

About the Ultimate Fighting Championship®

Universally recognized for its action-packed, can’t-miss events that have sold out some of the biggest arenas and stadiums across the globe, the UFC® is the world’s premier mixed martial arts (MMA) organization. Owned and operated by Zuffa, LLC, headquartered in Las Vegas and with offices in London, Toronto, Beijing and Sao Paulo, UFC produces more than 35 live events annually. The UFC is the largest pay-per-view event provider in the world. In 2012, the UFC burst into the mainstream with a landmark seven-year broadcast agreement with FOX Sports Media Group for live events and thousands of hours of programming including the longest-running sports reality show on television, The Ultimate Fighter®, moving to FOX Sports 1 in September 2013.

In addition to its reach on FOX, UFC programming is broadcast in over 145 countries, to nearly 800 million TV households worldwide, in 28 different languages. UFC content is also distributed commercially in the United States to bars and restaurants through Joe Hand Promotions, in English throughout Canada via Premium Sports Broadcasting Inc. and Australia via Main Event and in French throughout Quebec via Interbox. The UFC also connects with tens of millions of fans through its website, UFC.com, as well as social media sites Facebook and Twitter. UFC President Dana White is considered one of the most accessible and followed executives in sports, with nearly 2.5 million followers on Twitter. UFC businesses also include over 90 UFC GYM® locations in 28 US states and Australia, UFC FIT™, an in-home fitness and nutrition program, UFC 360, the internationally distributed magazine, UFC.TV offering live event broadcasts and video on demand around the world, a new videogame franchise with EA Sports, best-selling DVDs, UFC Fight Club®, UFC Fan Expo®, branded apparel and trading cards.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players and operates in 75 countries.

In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available at www.ea.com/news.

EA SPORTS, SSX, The Sims, Need for Speed, Mass Effect and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL, NBA, NCAA, NHL, Tiger Woods, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

SOURCE: Electronic Arts Inc.